HITTING
IMPROVEMENT
SITUATIONS: Emphasize
hitting fast ball.
1. COUNTS
(0-0, 1-0, 1-1): hit only
fast ball you like (in your "zone")
(2-0, 3-1): zone fast ball
you hit best
(2-1): most cases .... zone
fast ball
HOWEVER ... take into account
pitcher's ability and previous 3 pitch selections; may have to look curve
or change
(3-0): take unless in your
zone (the pitch you came to the park to hit) if swinging .... don't jump
on just any pitch but rather look for a pitch in your zone
(0-1): no change in attitude
.... get a fast ball
(2 strikes): attitude changes
.... always look fast ball but react to curve and change
WAIT, WAIT, WAIT!!! strike
zone is widened to black of the plate THE FURTHER AHEAD IN THE COUNT YOU
GET, THE SMALLER YOUR STRIKE ZONE BECOMES; THE FURTHER BEHIND IN THE COUNT
YOU GET, THE BIGGER YOUR STRIKE ZONE BECOMES.
DRILLS (do at every practice
with Hitting Vest!!!)
-
Tees (100): 33 high, 34 middle,
33 low --- alternate hitting to left, center, right
-
Toss (100): alternate hitting
to left, center, right
-
Backside flips (25): reverse
toss drills, emphasis on waiting to hit curve and change
-
Weak-side swings (25): hitting
one-handed with non-throwing hand
-
Turns (25): bat behind back,
emphasis on hitting with hips
GAME-DAY DRILLS (do
before every game!!!)
-
Tees (50)
-
Toss (50)
-
Backside flips (15)
-
Turns (15)
-
Short toss (10-10-5): pitcher
throws from 30-40 feet with tennis balls or IncrediBalls (20 swings, 5
bunts)
VISION
-
Watch front shoulder of pitcher.
-
Move vision to release point
just as ball is released.
-
Study pitcher to find release
point.
-
Read pitcher's arm release to
see where ball is going.
-
Track ball into your hitting
zone.
-
Hand release shows where ball
is going (high/low, in/out).
-
If at release point ball is
level with hand --- fast ball.
-
If at release point ball is
above hand --- curve or change.
Submitted by: Peter DiGaudio